Courses for Product Design



1Professional Foundational Courses


A total credits of 51including 51 for compulsory courses0 for distributional electives and 0 for free electives


Students will be required to study the following compulsory modules:


CODE

COURSE NAME

CREDITS

SEMESTER

DIRECTOR




DESI003912

Introduction to design

2credits

Semester 1

支锦亦zhi jinyi




DESI011212

Photography foundation

4credits

Semester 1

董磊dong lei




DESI009312

Graphic design

4credits

Semester 1





DESI004012

Design basis

4credits

Semester 1

许永生xu yongsheng




DESI011312

Design thinking and expression

4credits

Semester 2





DESI011412

Form creative

4credits

Semester 2

王玮wang wei




DESI008012

Creative programming and design

4credits

Semester 2





DESI011512

Modern design history C

2credits

Semester 2

杜军du jun




DESI011812

Design methods and Tool applications

3credits

Semester 3

向泽锐xiang zerui




DESI011912

Product Design Technology and Concept Expression

3credits

Semester 3

王超wang chao




DESI003012

Fundamentals Model

4credits

Semester 3

董磊dong lei




DESI012012

Computer-aidedShape Modeling

0.5credits

Semester 3

杨建yan jian




DESI003412

Ergonomics Design

4credits

Semester 4

苟锐gou rui





Design investigation procedure and Method

3credits

Semester 4

支锦亦zhi jinyi




DESI012812

Computer-aided Presentation of Design Models

0.5credits

Semester 4

向泽锐xiang zerui




DESI014012

Psychology of Design

2credits

Semester 5

杜军du jun




DESI014612

Manufacturing process and CMF

3credits

Semester 6

张利zhang li






2Specialized Core Course





A total credits of 49including 45 for compulsory courses4 for distributional electives and 0 for free electives


Students will be required to study the following compulsory modules:


CODE

COURSE NAME

CREDITS

SEMESTER

DIRECTOR





Design project I

4credits

Semester 3

许永生xu yongsheng




DESI000812

Design project II

4credits

Semester 4

董石羽dong shiyu




DESI000912

Design project III

4credits

Semester 5

苟锐gou rui




DESI012112

Creative design workshop A

1.5credits

Semester 3

李然li ran




DESI012912

Creative design workshop B

1.5credits

Semester 4

李然li ran




DESI014112

Creative design workshop C

2credits

Semester 5

李然li ran




DESI002012

Interactive Design

4credits

Semester 4

李芳宇li fangyu




DESI014212

Data visual design

4credits

Semester 5

张静zhang jing




DESI014312

Service design and Business planning

4credits

Semester 5

董石羽dong shiyu




DESI002112

Vehicle Design

4credits

Semester 6

李然li ran




DESI014712

Smart city and Social innovation

4credits

Semester 6

董石羽dong shiyu




DESI007012

Intelligent Design

4credits

Semester 6

李芳宇li fangyu




DESI014912

Traditional culture and Product innovation

4credits

Semester 7

张利zhang li




Students will be required to study the following distributional elective modules:


DESI015012

Interactive User Experience

4credits

Semester 7

李芳宇li fangyu




DESI015112

Human-Machine Interaction in the Cockpit and Applicable Design

4credits

Semester 7

景春晖jing chunhui




DESI015212

Future Mobility

4credits

Semester 7

李然li ran




DESI015312

Intelligent Product Expansion Design and Application

4credits

Semester 7

李芳宇li fangyu




3Practice Courses


A total credits of 17including 17 for compulsory courses0 for distributional electives and 0 for free electives


Students will be required to study the following compulsory modules:


CODE

COURSE NAME

CREDITS

SEMESTER

DIRECTOR




DESI002813

Art sketching practice

1credits

Short Semester 1





DESI003613

Cognitive practice

2credits

Short Semester 2





ENTC000313

Engineering training A

2credits

Short Semester 2





DESI000613

Practice of Product Design

2credits

Short Semester 3





DESI000313

Graduation ProjectThesis

8credits

Semester 8







1Professional Foundational Courses

Introduction




Introduction to Design

The course teaches the comprehensive concept of design, including what design is, the multiple characteristics of design (art, technology and economy), the complex connection between design and culture and history, the ethical issues and methods of design, the commonality and characteristics of knowledge and skills of multi-professional designers, and the improvement of cognition of design under the background of cross-professional knowledge.

Photography Basics

The teaching of photography basic courses focuses on the fundamentals of photography and the entire process of image creation, comprehensively and systematically learning relevant professional knowledge and skills. Through digital media technology and the combination of artistic concepts and digital technology, practical creation and research are conducted on the language of static and dynamic video related images, cultivating the creative ability of independent photography, photography, editing, and synthesis of film and television works. The course systematically studies imaging science and art theory, mastering the necessary basic theoretical knowledge of photography aesthetics, photography and photography technology, image post-processing technology, and other image production industries, and mastering the basic photography and photography technology in conjunction with design and media art majors.
The course features three stages: technical foundation, practical creation, and creative development, allowing students to participate, collaborate and innovate with both creative and practical ability.

Graphic  Design

Graphic design is one of the required courses on the basis of design discipline. Graphics is a kind of design language, is the carrier of information transmission, the use of visual symbols to express thoughts and feelings of the graphical method, it involves all aspects of art design. Through systematic training in cognition and methods of patterns and graphics, this course aims to improve students' ability to discover and solve problems, cultivate students' ability of creative design thinking and visual language expression, and master innovative thinking and methods of cross-domain design application of new media, so as to achieve the purpose of rapid transmission and communication through graphics language.
The main content of the course: It mainly teaches modern graphic design from the aspects of graphic cognition, graphic thinking, graphic semantics, graphic design principles, graphic functions, graphic basic modeling elements, graphic design expression and so on. Cultivate students' basic understanding and interpretation ability of visual elements, and lay a foundation for students' future design creation.

Design Besic

Design Besic is one of the basic courses of specialty, the purpose of which is to make students establish correct body, color concept and deep understanding of the concept of composition, to train students' creative thinking and to cultivate students' spatial imagination ability. Through the training of plane, color and composition in space, students are required to master the basic principles and application rules of formal language and color, to improve the cognitive and judgment ability of vision, to strengthen the visual expression ability and color application ability of discovering, perceiving and creating constituent forms, to cultivate students' basic understanding and understanding ability of visual elements, and to lay a foundation for students' design and creation in the future. Main contents of the course It includes explaining the relationship between composition form and nature, inspiring students to observe, discovering the form language of nature, and summarizing and summarizing it from the composition form of nature. The effect of composition form in the thought and emotional expression is introduced from the art form, and the close relationship between the composition form and the design expression is analyzed and the composition language and the form rule are master. The course unit is divided into two parts, three sections: The first part consists of plane and color, with five weeks and 40 hours; The second part is the basic application in space, the class hours are three weeks, 24 class hours.

Design Thinking and Expression

“Design Thinking and Expression” is a compulsory basic course in the first year of undergraduate design education, which plays a supporting role in the cultivation of professional basic theories and basic skills.
This course takes a global perspective and applies systematic thinking to comprehensively introduce the relevant content of design thinking and expression, including: basic theories and knowledge of design thinking, design thinking methods and tools, problem definition and insight, creative generation and sketch design, prototype production and testing, team cooperation and communication, etc.
Through the study and practice of this course, students will be able to understand the concept, history, and current situation of design thinking, master the process, framework, methods, and related tools of design thinking, and be able to use these methods and tools to solve practical problems and challenges, improve their comprehensive ability to discover, analyze, and solve problems, enhance innovative thinking, and also improve team cooperation and communication skills, cultivate students' love for their motherland Loving and dedicated, with a broad international perspective, as well as an attitude of self-learning and sustainable development.

Form Creativity

The mastery of form and the ability to innovate in the field of design are core competencies within the discipline. As a foundational course in the design curriculum, this course places emphasis on cultivating students' perception, understanding, creative, and expressive abilities regarding form. Building upon knowledge from related courses, the curriculum progressively deepens students' comprehension of form. More importantly, the course integrates elements such as humanities and technology into form education. This approach enables students, who have already acquired proficiency in designing form elements, to scrutinize and comprehend form from a broader perspective, facilitating the exploration of creative form design. The ultimate aim is to effectively nurture students' capacity for innovative form design.
The course will predominantly explore teaching through the following aspects:
Form and Emotion: Form is a pivotal expressive language in design, and emotion is a crucial content. Understanding the inherent connection between form and various emotions is essential; it is also the key by which designers infuse vitality into their creations.
Form and Function: Form, in the designer's mind, is intrinsically linked to function. Achieving harmony between form and function is a central aspect of form design. The course will aid students in comprehending the relationship between form and function, laying a strong foundation for their future professional pursuits.
Form and Culture: Form itself is an external manifestation of spirit, thus capable of carrying cultural essence. Knowledge of relevant cultures enhances the cultural value of creative form ideas.
Form and Science: Science and technology significantly influence form. For instance, changes in data directly impact form. Extracting inspiration from science is a vital source for form creativity.
Form and Technology: The course itself will adapt to changes in design technology, guiding students to employ novel and distinctive modes of expression in their explorations of creative form design.
Form and Expression: Expression is the backbone of design education. Proficient expression is necessary to convey the intrinsic significance of form and enable it to function as an effective tool for communication with the external world.
The course will adhere to three instructional approaches: inheritance, exploration, and connection. It will inherit design methods related to form elements, explore both internal and external forms of creative form concepts, and establish a connection with the requirements of professional design practice.

Creative programming and Design

This course is a basic course for art and design majors. It mainly introduces the basic principles, algorithms, processes and tools of design artists using programming methods to create various design creative works. Students will learn the basic knowledge and development process of creative programming, understand the design mode, classical algorithm and implementation mechanism widely used in creative programming works, and be able to flexibly use the technical framework of creative programming such as Arduino, processing and p5js. Through this course, students will learn to create various creative interactive device works including interactive graphics and intelligent hardware, so as to lay a solid foundation for subsequent research and practice in the fields of digital media art, information design, interactive design and intelligent design.

History of Modern Design C

History of Modern Design is a required professional theory course for first-year undergraduate students in the category of design science. It is an independent and complete course, which helps to lay a solid foundation for students in the cultivation of professional theory and basic skills.
This course is dedicated to the study of design origin, design history, design trend and its laws, which has very important theoretical guiding significance for design practice. First of all, through the occurrence and development of modern design and the analysis and teaching of designers' works since the Industrial Revolution, students can have a preliminary understanding of the development clues of human beings in the history of creation and the aesthetic styles of various movements. Secondly, through the study of this course, students can master the history of the development of modern design in the world, understand the objective laws of the development of modern design, understand the basic knowledge in the field of modern design, master the knowledge of modern design works and historical and cultural background. Finally, the aim is to broaden students' vision of design, improve their artistic quality and aesthetic ability, make theoretical preparation for the opening of other professional courses of design major, and promote the all-round development of students' quality.

Design methods and Tool applications

Application of Design Methods and Tools is a compulsory professional course for undergraduate students majoring in product design. This course aims to cultivate comprehensive performance skills for undergraduate students majoring in product design, including conceptual design methods, conceptual design concept process, and application skills of design tools.
This course mainly explains the basic knowledge for undergraduate students majoring in product design in concept product generation and design output,clarifies the conceptual product design methods and tool application skills that students should master, and provides demonstration cases.
After this course study, students need to master the skills of combining new institutions, materials, and processes to design new concept product based on the multi-dimensional perspectives of technological innovation, form innovation, functional innovation, and sustainable development. To make the concept product scheme(s) can solve the inconvenience in the lives of target groups, pay attention to improving the quality of life of vulnerable groups, and improve the living environment relieve work stress load or contribute to healthy living and other issues.

Product Design Technology and Concept Expression

“Product Design Technology and Concept Expression” is a core compulsory course in the field of product design. As a product designer, one of the essential abilities you should possess is design communication skills. A good creative design can only be effectively conveyed to others by choosing appropriate design techniques and expressive methods, clearly communicating your design intentions, characteristics, and value. This course aims to cultivate students’ ability to apply various techniques and modes of expression in the field of product design, as well as their understanding and communication of design concepts and intentions. Through this course, students will acquire skills and concepts in presenting product design, enhance their design thinking, and improve their creative expression abilities, laying a solid foundation for future product design work.
The course will adopt a teaching method that combines theoretical instruction, case analysis, and practical exercises, allowing students to grasp the techniques and modes of expression in product design, and enable them to independently carry out design sketches as a means of presenting their design concepts. It aims to cultivate design thinking, understanding and mastery of design steps and methods, while developing students’ solid drawing foundations and spatial imagination. This will enable their fantasies to gradually approach reality, while also fostering the ability to conceive and present design ideas effectively for the development of new products.

Fundamentals Model

Model making is a compulsory course for undergraduates majoring in product design. It is a course which has the closest connection between theory and production practice in the curriculum system of product design specialty and plays a supporting role in professional basic theory and basic skills training. This course is based on the basic courses and looks forward to the professional courses. It has a strong ability to discuss the basic theories and operation methods of experimental verification, technical verification, and morphological verification comprehensively and systematically in the overall process of product design. It also discusses how to rationally use the existing processing methods under various conditions and how to achieve the most optimized processing mode. Strong theoretical and practical nature has played an important role in product design personnel training.

Computer-aided Shape Modeling

This course mainly explains the basic knowledge for undergraduate students majoring in product design in 3D shape modeling, product virtual assembly and 3D rendering, clarifies the 3D shape modeling and product virtual assembly software and basic skills that students should master, and provides demonstration cases. After this course study, students need to master the skills of 3D shape modeling, product virtual assembly and 3D rendering through extracurricular learning.
This course mainly starts at the beginning of the semester and ends at the end of the semester. The course does not have specific in-class hours, but only provides overview content explanation, guidance, Q&A, and final evaluation. The specific task content and form of the course are undertaken and organized by the teacher(s) of the School of Design. The course requires students to have the ability to perform 3D shape modeling, product virtual assembly and 3D rendering.

Ergonomics Design

"Ergonomics Design":
One approach emphasizes a purely theoretical and knowledge-based explanation, highlighting the theoretical aspects of "Ergonomics Design." The other approach replaces theoretical lectures with design practices, emphasizing the practical aspects of "Ergonomics Design."
However, neither of these approaches alone can effectively meet the practical teaching needs in the field of "Design." Instead, there should be an optimization and integration of knowledge points based on the training system and curriculum logic of design majors. This can create a "Ergonomics Design" course with distinctive features that align well with the foundational theoretical support needed by design majors. The integration of online and offline teaching methods can effectively fit into this teaching approach that combines theory and practice.
This course is developed based on this perspective. It systematically analyzes and explains the position and role of "Ergonomics Design" in design from the perspectives of knowledge, methods, and design practice. Drawing on knowledge points like "Anthropometry and Anatomy," "Human Physiological Characteristics," "Human Biomechanics," "Perception Analysis," "Input-Output and Control of Information," and "Environmental Behavioral Psychology," this course combines human-machine analysis and research methods. Through dissecting typical design cases, it elucidates the relationships and interactions among "Human, Machine, Environment, and Design," as well as the methods of human-computer design in practical design scenarios.
The aim is to help students systematically grasp the main knowledge points and theories of "Ergonomics Design" and explore and learn about "Ergonomics Design" from the perspective of interdisciplinary studies, combined with the characteristics of the information age.

Design investigation procedure and Method

Design Survey Procedures and Methods "is an important core professional course for product design majors. This course revolves around the questions of "What is the basis of design?" and "How to innovate?" to help students identify design opportunities and propose innovative solutions in practice. A student-centered, iterative project-based teaching model has been established, gradually solving the problem of effective integration of interdisciplinary knowledge. Adopting a problem-based teaching method, students independently collect information around problems, identify and solve problems, and cultivate their self-learning and innovative abilities. Design with design themes as the main form and user needs as the goal. Guide students to develop good design habits and team spirit through design discussions, design thinking expression, and the cultivation of collaborative awareness tailored to specific problems.
This course, as one of the important courses in the college's "production learning research" training system, belongs to the first stage of the teaching course series. Through the teaching and training of this series of courses, students' practical abilities in product design will be gradually improved.
The application statistics for the "Design Survey Procedures and Methods" course need to be completed in advance before the end of the previous semester, and are determined by mutual selection between students and various studios. The course implementation starts at the beginning of the semester and ends at the end of the semester, approximately one semester. The course does not have specific in-class hours, only guidance, Q&A, and evaluation are arranged. The specific task content and format of the course are undertaken and organized by various studios of the School of Design and Art. The course requires students to master the basic principles of product design in the direction of the studio, as well as the ability to systematize theoretical knowledge, and to present and explain specific solutions.

Computer-aided Presentation of Design Models

Computer-aided Presentation of Design Models is a compulsory professional course for undergraduate students majoring in product design. This course aims to cultivate comprehensive performance skills for undergraduate students majoring in product design, including animation production and design display of design models using computers.
This course mainly explains the basic knowledge for undergraduate students majoring in product design in animation production, design display and layout of design models, clarifies the animation production, layout software and basic skills that students should master, and provides demonstration cases. After this course study, students need to master the skills of basic animation display production, and more professional display layout design and production of common types of products through extracurricular learning.
This course mainly starts at the beginning of the semester and ends at the end of the semester. The course does not have specific in-class hours, but only provides overview content explanation, guidance, Q&A, and final evaluation. The specific task content and form of the course are undertaken and organized by the teacher(s) of the School of Design. The course requires students to have the ability to perform basic animation display production, and more professional display layout design and production using computers for comprehensive presentation.

Psychology of Design

Design Psychology is a required course for undergraduates majoring in product design. Based on psychology, this course studies a series of processes such as the psychological state, experience and perception between users and products, especially people's psychology of product demand, and how consciousness affects design. Through the research of design psychology, we can effectively explore the methods to communicate the relationship between producers, designers and consumers, understand the consumer's consumer psychology and study the behavior of consumers.
This course aims to enable students to master the basic behavior laws of consumers, so that the designed products can meet the needs and purchase motives of consumers, meet the physiological and psychological characteristics of consumers, achieve the coordination of people, products and environment, and comply with the economic laws of the commodity market. This course mainly discusses the goal positioning and design realization of design from the psychological perspective of consumers' consumption behavior. The psychological process of designer's design creation behavior is also discussed. It is an important basic theoretical course of design discipline. It is an important part of the professional knowledge system of industrial design. Through the study of this course, students of this major can correctly use the knowledge of design psychology to deal with the mutual relationship between design methods and skills and the realization of market consumer psychology goals in design practice, and accurately realize the positioning and design of projects.
"Design Psychology" contains basic theoretical courses such as color, material, craft, behavior, function, aesthetics, etc., which is the basic theory that designers must master. In order to achieve the purpose of making every consumer can buy a satisfactory product.

Manufacturing process and CMF

Manufacturing Technology and CMF, as a professional course of product design, aims to improve students' ability to master the basic manufacturing technology of products and the basic principles and design methods of Color, Material and Finishing.
This course is closely integrated with theoretical teaching and requires students to have an understanding of product manufacturing processes, the history of CMF design, development trends, and related application content. It covers the most basic design methods and skills of thinking, manufacturing process design and CMF design. In this process, it fully applies design thinking to the problem empathy, problem definition, concept creativity, prototyping and test iteration in the design process stage, so as to achieve the ability of manufacturing process and CMF design.

2Specialized Core Course

Introduction





Design project I

"Product Theme Design 1" is a compulsory course for undergraduates majoring in product design. This course is specially set up for the subdivision of design disciplines - product design. While the course guides students to have a more systematic and comprehensive understanding and cognition of product design, it is hoped that through the course, students will have a deeper understanding of the product design process, a more comprehensive thinking about product design thinking, and a more systematic understanding of product design methods.
The content of this course is mainly divided into two parts, focusing on the innovative design of products (morphological bionics) based on user needs, scene attributes, and natural attributes. At the same time, it focuses on forward-looking design, conceptual design, and Think and explore diverse themes such as low-carbon design and sustainable design. This course is not just a simple design of product functional form, but guides students to establish a multi-dimensional comprehensive thinking framework based on requirements, attributes, and forms to carry out product design, and ultimately enables students to have more systematic product innovation design capabilities.
The course development of "Product Theme Design 1" is divided into three teaching stages: early stage, middle stage and late stage. The pre-teaching stage is mainly based on the in-class and extra-curricular learning, through the collection-analysis-accumulation of excellent design cases and available materials to establish a resource library based on course teaching; the mid-term teaching stage requires students to complete the relevant Theme coursework, and then check and fill in the gaps according to the homework evaluation; in the later stage of teaching, students are required to integrate the teaching content of the course, carry out product innovation design for the design theme of the specific scene, form a systematic design plan and report and display.

Design project II

"Product Thematic Design II" is a compulsory professional course for undergraduates majoring in product design. The product special design II course is the second stage of comprehensive design ability training for industrial design majors after the completion of the design special design I course. This stage of special design is mainly aimed at the cultivation of product comprehensive design ability.
Through course learning, students can further master the methods and design processes of product design. Cultivate students' creative thinking and comprehensive design ability through design practice; learn to integrate and set concepts through market research, analysis; understand and master the characteristics of materials; improve the expression ability of functional forms through hands-on drawing and model making.
The product special design course focusses on integrating all the technical details involving industrial design majors, organically combining the course content with the planning, research and development and production stages of product development. Through different product design theory and practical learning at each stage, students majoring in industrial design can master the planning and design plan and how to From market research to determine the design direction, concept development or actual product design positioning, transition from the design stage to the actual production, design results display and other comprehensive design capabilities.

Design project III

Design project III focuses on cultivating students' innovation and comprehensive product design abilities. This is achieved through the analysis of design steps and tools, coupled with the integration of theoretical and methodological knowledge acquired from previous foundational courses. The course sets up relevant product design themes and defines and analyzes these themes. Drawing upon design data such as related design cases and literature, students study the resolution paths of issues related to the design theme within usage scenarios and user contexts. By discussing the optimal product embodiment for the design theme and incorporating processes like analyzing user pain points during product usage, students can effectively grasp systematic design research methods in product design. Subsequently, the course covers a series of design stages, including product design positioning research, creative product design, user research for products, design technology exploration, design iteration, and the articulation of design narratives and drawings. Through course learning, students ultimately acquire the ability to develop targeted design proposals, thus possessing fundamental capabilities to engage in product design work and laying a solid foundation for their future careers.
Design project III emphasizes the cultivation of integrated design capabilities, with a primary focus on sustainable product design. Sustainable product design involves contemplating and exploring diverse pathways towards sustainable development from a design perspective. Guided by the United Nations' 2030 Sustainable Development Agenda, the course examines the role of design and its intervention methods in sustainable development. Through explanations of design theory and analyses of case studies, the course uncovers the significance, value, and methods of sustainable product design. It nurtures students' thinking patterns for sustainable product design, establishes a corresponding knowledge framework for sustainable product design, facilitates comprehension of the objectives and tasks of sustainable product design, and imparts the fundamental processes of sustainable product design.
Design project III embodies typical integrated and innovative design features. The course encompasses a wide array of knowledge and methods, with related theories presented coherently and naturally within the course. The emphasis lies in efficiently integrating previously acquired theories, techniques, and methodologies, and conducting design in a systematic and innovative manner.

Creative design workshop A

"Design Creativity Workshop A" is a compulsory course for undergraduates majoring in product design. Supported by studio instructors and their projects, the course is highly practical, aiming to cultivate students to master certain theoretical foundations, be able to systematically and step by step promote design concepts, and form specific design schemes with market and social value.
As one of the important courses of the college's "education, research and production " training system, this course belongs to the first stage of the workshop teaching course series. The course is based on the professional teachers and actual projects of each studio in the School of Design and Art, which not only gives students a more free range of choices, but also enables students to integrate practical projects more closely in design and receive professional guidance. Through the teaching and training of this series of courses, the students' professional practice ability of product design is gradually improved.
The application statistics of "Design Workshop A" courses must be completed before the end of the previous semester in advance, and will be determined by the two-way selection of students and each studio. Course implementation begins at the beginning of the semester and ends at the end of the semester, which is about one semester. There are no specific in-class hours, but only guidance, Q&A and assessment. The specific task content and form of the course are undertaken and organized by the studios of the School of Design and Art. The course requires students to master the basic principles of product design in this studio direction, as well as the ability to systematize theoretical knowledge, and present and explain it in concrete proposals.

Creative design workshop B

"Design Creativity Workshop B" is a compulsory course for undergraduates majoring in product design. Supported by studio instructors and their projects, the course is highly practical, aiming to cultivate students to master certain theoretical foundations, be able to systematically and step by step promote design concepts, and form specific design schemes with market and social value.
As one of the important courses of the college's "education, research and production " training system, this course belongs to the second stage of the workshop teaching course series. The course is based on the professional teachers and actual projects of each studio in the School of Design and Art, which not only gives students a more free range of choices, but also enables students to integrate practical projects more closely in design and receive professional guidance. Through the teaching and training of this series of courses, the students' professional practice ability of product design is gradually improved.
The application statistics of "Design Workshop B" courses must be completed before the end of the previous semester in advance, and will be determined by the two-way selection of students and each studio. Course implementation begins at the beginning of the semester and ends at the end of the semester, which is about one semester. There are no specific in-class hours, but only guidance, Q&A and assessment. The specific task content and form of the course are undertaken and organized by the studios of the School of Design and Art. The course requires students to master the basic principles of product design in this studio direction, as well as the ability to systematize theoretical knowledge, and present and explain it in concrete proposals.

Creative design workshop C

"Design Creativity Workshop C" is a compulsory course for undergraduates majoring in product design. Supported by studio instructors and their projects, the course is highly practical, aiming to cultivate students to master certain theoretical foundations, be able to systematically and step by step promote design concepts, and form specific design schemes with market and social value.
This course is based on the professional teachers and actual projects of each studio in the School of Design and Art, which is one of the important course components of the college's "industry-university-research" training system, and is the third stage of the workshop teaching course series. Compared with the first and second stages of the creative workshop, after the completion of the digital model, the design scheme needs to make a modeling model & functional prototype for display and testing. Through the teaching and training of this series of courses, the students' professional practice ability of product design is gradually improved.
The course declaration statistics of "Design Creative Workshop C" must be completed before the end of the previous semester in advance, and are determined by the two-way selection between students and each studio. Course implementation begins at the beginning of the semester and ends at the end of the semester, which is about one semester. There are no specific in-class hours, but only guidance, Q&A and assessment. The specific task content and form of the course are undertaken and organized by the studios of the School of Design and Art. The course requires students to master the basic principles of product design in this studio direction, as well as the ability to systematize theoretical knowledge, and present and explain it in concrete proposals.

Interactive Design

"Interactive Design” is a compulsory course for undergraduates majoring in product design. The course adopts the combination of theory and design practice, through the study of the course, students can systematically master the basic concepts and theories related to Interactive Design, as well as the application fields and key technologies involved in Interactive Design, deeply understand the qualitative and quantitative research methodology of user research, master the general methodology and process of interaction prototyping and usability testing, and cultivate students' ability to skillfully carry out interaction prototype design by applying the relevant software of interaction prototyping. Cultivate students' ability to apply the software related to interaction prototyping and skillfully carry out interaction prototyping. Improve students' design vision and design realization ability in IT, Internet of Things and mobile Internet.

Data visual design

As a compulsory course for product design majors, "Data Visualization" is based on the significant changes in the connotation and technology of information design in the era of big data. It is premised on relevant theories and concepts of market research, user research, and visual communication, and applies theoretical algorithms and guiding principles in data science, computer graphics, visual communication design, cognitive psychology, and other related research fields to cultivate students.
Through this course, students can systematically master the basic concepts and theories related to information visualization, as well as the application fields and key technologies involved in information visualization design. They can also master the general methods and processes of information visualization design, and independently complete the entire design process from preliminary research, data collection, content planning, graphic drawing, and visual model production. In order to cultivate students' ability to discover and solve problems, proficiently apply data analysis and design related software for visual design, cultivate students' ability to complete the entire process from data analysis, user research to information visualization interaction design, and improve their design vision and implementation ability in the fields of IT, Internet of Things, and mobile internet.

Service design and Business planning

With the development of society, people's consumption expectations continue to increase, so that some existing service facilities and service systems cannot meet the needs of consumers, and the service design improves the user experience and service quality by providing end users with global service systems and processes, and at the same time by applying services in the commercial field. The means and technology of design can effectively improve the overall image of the brand and the enterprise, make consumers more satisfied with the service, and improve the brand awareness and overall brand image.
"Service Design and Business Planning" is a compulsory course for undergraduates majoring in product design, which is highly practical. As a multi-field integration research method, "service design" integrates many ways and tools in different disciplines; and "business planning", as an indispensable technical means for commercial development in modern society, is also the content that students in the undergraduate stage should learn and understand. Through the study of this course, students can understand the service design. On the basis of a certain theory, through the general method of service design, it enables business planning, and preliminarily grasps how service design creates, transmits and obtains value under the premise of satisfying the user experience, so as to ultimately improve the design practice ability of students.
The course of "Service Design and Business Planning" is 64 hours. The course hours are about 64 hours, mainly including relevant theoretical lectures, case analysis, discussion and Q&A, and about 48 hours of practical hours. The specific task content and form of the course shall be undertaken and organised by the relevant course group of the School of Design and Art. The course requires students to master the basic principles of the course design and the ability to systematise theoretical knowledge, and display and explain them with specific plans.

Vehicle Design

"Vehicle Design" is a compulsory professional course for undergraduates majoring in product design. The teaching purpose and task of this course is to master the ideas, methods and skills of transportation and its design, and independently complete the analysis and design of a transportation solution, so as to enhance students' understanding and practical experience in large-scale and complex product design.
Based on the design methods and skills taught in the prerequisite courses, the course will further teach products, systems, problems and ideas related to the field of transportation in a concrete, in-depth and systematic manner. Through course learning and training, students can master the basic theories and basic methods of transportation design, general procedures and performance techniques; Understand the role and place of modern means of transport in the process of social development; Master the design history, type attributes, aesthetic style, development trend, morphological characteristics cases and other automobile design related knowledge points of typical vehicles; Select a specific vehicle object and include market research, information analysis, problem definition, solution concept, and scenario modeling rendering and presentation.

Smart city and Social innovation

The course "Smart City and Social Innovation" is a compulsory course for industrial design majors, which provides a theoretical basis and technical background for the later courses of industrial design majors such as Internet + thematic design, graduation design, etc.
This course mainly focusses on the social innovation design of smart cities and their different subsystems, including urban environment, urban infrastructure, urban service design and sustainable ecological design. Students need to understand the basic concepts and framework composition of smart cities and social innovation design, and understand the "innovation" of design from different perspectives. "Transformation connotation and needs, master the methods and paths of design disciplines and other interdisciplinary disciplines to cooperate with the planning of smart cities and social innovation design, and be able to flexibly use the professional knowledge learned to carry out relevant case design.
By studying this course, students learn the principles and methods of sustainable development and industrial design of smart cities from different perspectives, gain the ability to find, analyse and solve problems when engaging in technical positions in relevant fields, exercise and improve the professional quality of communication and expression, self-learning, unity and cooperation, and stimulate their innovation. New thinking and innovative spirit.

Intelligent Design

” Intelligent Design” is a compulsory course for undergraduates majoring in product design. The course adopts the combination of theory and design practice, through the study of the course, students can systematically master the basic concepts and basic theories related to intelligent design, as well as the application fields involved in intelligent design and its key technologies, master the design principles and design process of intelligent product design, and cultivate the ability of students to independently apply the basic intelligent technology and cutting-edge technology to carry out the design and development of intelligent products

Traditional culture and Product innovation

This course aims to enhance students' innovative ability to understand traditional Chinese culture and craft, learn cultural connotation and draw on craft essence from it, and apply it to modern lifestyle design. At the same time, students are equipped with the ability to find and solve modern lifestyle problems. On the basis of understanding traditional craft materials and techniques, taking material characteristics as the starting point for design, on the one hand, visit the artificial workshop for inheriting intangible cultural heritage, understand the process on the spot, and get familiar with materials, methods, functional forms, etc. By grasping the characteristics and connotation of traditional technology, thinking about how to transform it into modern design, providing a traditional cultural perspective for the formation of unique design innovation.
Starting from the discovery of traditional cultural craft and modern lifestyle problems, the course enables students to understand the possibility of traditional craft methods in the study of design and problem solving, and then explore the ability to transform into innovative design. At the same time, it enhances students' cultural confidence and national pride.

Interactive User Experience

"Interaction User Experience is an elective course for undergraduate students majoring in product design. The course is a multidisciplinary cross-professional course, which focuses on the basic concepts of user experience and the related multidisciplinary knowledge framework in the information society, and combines with the requirements of the society on the ability of user experience designers and interaction designers, focuses on the system and methods of user experience design and user experience evaluation in the field of intelligent interaction design, and combines with the development trend of the present and the future, to explore the future of user experience-driven intelligent design and innovative design. intelligent design and the future of innovative design. The course is intended to adopt a combination of theory and practice teaching methods, including theoretical analysis, classic and cutting-edge case studies, as well as laboratory visits to better enable students to master what they have learned.

Human-Machine Interaction in the Cockpit and Applicable Design

Intelligent Cabin HMI Human Machine Interaction Design is an important core professional course in product design. This course mainly takes the form of design projects, with the goal of designing based on user needs. Guide students to develop good design habits and team spirit through design discussions, design thinking expression, and the cultivation of collaborative awareness tailored to specific problems. The aim is to cultivate students' logical and innovative abilities through design practice. Train students to become familiar with and master the influencing factors of intelligent cabins, the measurement standards and optimization methods of intelligent cabins, classify intelligent cabins, and enter into application innovation. Clarify the design objectives of the intelligent cockpit. Master the drawing methods of interaction design information architecture diagrams, prototype diagrams, and visual elements, and produce complete intelligent cockpit interaction design products.
This course, as one of the important courses in the college's "production learning research" training system, belongs to the first stage of the workshop teaching course series. Through the teaching and training of this series of courses, students' practical abilities in product design will be gradually improved.
The application statistics for the course "Intelligent Cockpit HMI Human Machine Interaction Design" should be completed before the end of the previous semester, and determined by students and each studio through mutual selection. The course implementation starts at the beginning of the semester and ends at the end of the semester, approximately one semester. The course does not have specific in-class hours, only guidance, Q&A, and evaluation are arranged. The specific task content and format of the course are undertaken and organized by various studios of the School of Design and Art. The course requires students to master the basic principles of product design in the direction of the studio, as well as the ability to systematize theoretical knowledge, and to present and explain specific solutions.

Future Mobility

"Future Mobility" is a Specialized Restricted Courses for undergraduates majoring in product design. The teaching purpose and mission of this course is to take the people-centered development thinking, promote high-quality development as the theme, meet the people's growing needs for a better life as the fundamental purpose, accelerate the construction of a transportation power as the goal, and put forward forward-looking, pioneering and strategic travel innovation concept solutions for the future travel needs of all kinds of people.
Based on the third year course "Vehicle Design ", the course further enriches and expands the definition and scope of future mobility concepts, guides and encourages students to think about travel scenario innovation, and builds future travel equipment, systems and travel modes. The course pays special attention to students' consideration and assumption of potential needs, advanced technologies and social trends, not only focusing on the use of design solutions to solve existing travel problems, but also emphasizing the use of design ideas to lead the development of the world, providing highly forward-looking and innovative travel concept solutions, and modeling, rendering and display.

Intelligent Product Expansion Design and Application

"Intelligent Product Expansion Design and Application" is a specialized elective course for undergraduate students majoring in product design. The teaching objectives and tasks of this course focus on the future, delving into the life, work, and entertainment scenarios in the digital and information age, as well as the corresponding facilities and methods. At the same time, the course requires students to propose forward-looking, pioneering, and strategic intelligent innovation concepts and solutions.
This course is an extension and deepening of the junior course "Intelligent Design," further enriching the definition and scope of "intelligence." By guiding students' thinking and imagination of travel scenarios, the course encourages students to construct the world and society of the future intelligent era. Building upon a foundation of basic intelligent knowledge, students need to fully utilize their imagination, explore various possibilities for the future, and ultimately provide highly forward-thinking and innovative solutions.
To achieve the teaching objectives, the course will adopt various teaching methods and techniques, such as case analysis, group discussions, practical projects, etc., to stimulate students' creativity and thinking abilities. Through their studies, students will be able to gain in-depth understanding of the development trends and application prospects of intelligent products, cultivate their innovation awareness and practical skills, and lay a solid foundation for future career development.

3Practice Courses

Introduction





Art sketching practice

Art painting practice is a required practical class of digital media art major, aims to cultivate the students' comprehensive quality and ability of a form, through its training course to develop the ability to keen observation and capture object, learn to use the language of painting to reproduce the objective things, make students understand and know natural beauty, further improve the artistic and aesthetic ability.

Cognitive practice

This course is an important practical teaching link in the process of professional teaching and it is an important process of students' knowledge and understanding of their major. Through cognitive practice, the students can understand the learning content, professional service direction and the required knowledge, skills, and abilities for graduation, so that the students can fully understand the professional training goal, make clear the direction of learning and enhance learning motivation.
Main content of the course:Understand the development and current situation of design art; Observe and collect design materials, and cultivate students' practical ability of combining theory with practice through learning. material and enrich the perceptual knowledge of students and assort out the collected material.

Engineering training A

This course is designed for students of related majors in schools of mechanical, mechanics, electrical, information, and architectural and design. For students in schools of electrical and information, this course consists of two parts: basic training and comprehensive training, and each part has 80 hours. For students in other three schools, this course only consist basic training of 160 hours.
Basic training mainly enables students to understand the general process and basic knowledge of modern mechanical manufacturing, familiar with the common processing method of mechanical parts; learn about the application of new process, new technology and new material in modern mechanical manufacturing; have the preliminary practice ability to process simple parts independently. At the same time, learn the basic knowledge of electric, electron, and information control, by disassembling and programming of typical small electromechanical products.
Comprehensive training enables students to familiar with the whole process of mechatronic products from design, manufacture, assembly, debugging, cost analysis and control, and so on in project form. Thus, to strengthen students' practical ability, comprehensive application ability of knowledge, innovative consciousness and team cooperation ability.

Practice of Product Design

This course is an important practical teaching link in the process of professional teaching and it is an important process of students' knowledge and understanding of their major. Through cognitive practice, the students can understand the learning content, professional service direction and the required knowledge, skills, and abilities for graduation, so that the students can fully understand the professional training goal, make clear the direction of learning and enhance learning motivation.
Main content of the course: through on-the-spot investigation, to understand the status and condition of the contemporary design art; observe and collect design material and enrich the perceptual knowledge of students and assort out the collected material.

Graduation ProjectThesis

Graduation design is the summary and improvement of students' four years of study in school, which can comprehensively and deeply test the knowledge and comprehensive quality. Students combine theory with practice through graduation design and social practice, or explore and create topics according to their majors, so as to further improve their professional quality and practical ability and consolidate their design ability and theoretical level during the whole process of graduation design. Improve communication skills, relearning ability and adaptability to prepare for entering the society.
In the form of graduation design, the pursuit of traditional and modern integration, the method of expression requires the combination of art and technology, and the style reflects the combination of nationality, times and personality. Students can give full play to their strengths under the reasonable principle according to the topic selection, and fully display the content of graduation design.