1、Professional Foundational Courses | |||||||
A total credits of 51,including 51 for compulsory courses,0 for distributional electives and 0 for free electives | |||||||
Students will be required to study the following compulsory modules: | |||||||
CODE | COURSE NAME | CREDITS | SEMESTER | DIRECTOR | |||
DESI003912 | Introduction to design | 2credits | Semester 1 | 支锦亦zhi jinyi | |||
DESI011212 | Photography foundation | 4credits | Semester 1 | 董磊dong lei | |||
DESI009312 | Graphic design | 4credits | Semester 1 | ||||
DESI004012 | Design basis | 4credits | Semester 1 | 许永生xu yongsheng | |||
DESI011312 | Design thinking and expression | 4credits | Semester 2 | ||||
DESI011412 | Form creative | 4credits | Semester 2 | 王玮wang wei | |||
DESI008012 | Creative programming and design | 4credits | Semester 2 | ||||
DESI011512 | Modern design history C | 2credits | Semester 2 | 杜军du jun | |||
DESI011812 | Design methods and Tool applications | 3credits | Semester 3 | 向泽锐xiang zerui | |||
DESI011912 | Product Design Technology and Concept Expression | 3credits | Semester 3 | 王超wang chao | |||
DESI003012 | Fundamentals Model | 4credits | Semester 3 | 董磊dong lei | |||
DESI012012 | Computer-aided Shape Modeling | 0.5credits | Semester 3 | 杨建yan jian | |||
DESI003412 | Ergonomics Design | 4credits | Semester 4 | 苟锐gou rui | |||
Design investigation procedure and Method | 3credits | Semester 4 | 支锦亦zhi jinyi | ||||
DESI012812 | Computer-aided Presentation of Design Models | 0.5credits | Semester 4 | 向泽锐xiang zerui | |||
DESI014012 | Psychology of Design | 2credits | Semester 5 | 杜军du jun | |||
DESI014612 | Manufacturing process and CMF | 3credits | Semester 6 | 张利zhang li |
2、Specialized Core Course | |||||||
A total credits of 49,including 45 for compulsory courses,4 for distributional electives and 0 for free electives | |||||||
Students will be required to study the following compulsory modules: | |||||||
CODE | COURSE NAME | CREDITS | SEMESTER | DIRECTOR | |||
Design project I | 4credits | Semester 3 | 许永生xu yongsheng | ||||
DESI000812 | Design project II | 4credits | Semester 4 | 董石羽dong shiyu | |||
DESI000912 | Design project III | 4credits | Semester 5 | 苟锐gou rui | |||
DESI012112 | Creative design workshop A | 1.5credits | Semester 3 | 李然li ran | |||
DESI012912 | Creative design workshop B | 1.5credits | Semester 4 | 李然li ran | |||
DESI014112 | Creative design workshop C | 2credits | Semester 5 | 李然li ran | |||
DESI002012 | Interactive Design | 4credits | Semester 4 | 李芳宇li fangyu | |||
DESI014212 | Data visual design | 4credits | Semester 5 | 张静zhang jing | |||
DESI014312 | Service design and Business planning | 4credits | Semester 5 | 董石羽dong shiyu | |||
DESI002112 | Vehicle Design | 4credits | Semester 6 | 李然li ran | |||
DESI014712 | Smart city and Social innovation | 4credits | Semester 6 | 董石羽dong shiyu | |||
DESI007012 | Intelligent Design | 4credits | Semester 6 | 李芳宇li fangyu | |||
DESI014912 | Traditional culture and Product innovation | 4credits | Semester 7 | 张利zhang li | |||
Students will be required to study the following distributional elective modules: | |||||||
DESI015012 | Interactive User Experience | 4credits | Semester 7 | 李芳宇li fangyu | |||
DESI015112 | Human-Machine Interaction in the Cockpit and Applicable Design | 4credits | Semester 7 | 景春晖jing chunhui | |||
DESI015212 | Future Mobility | 4credits | Semester 7 | 李然li ran | |||
DESI015312 | Intelligent Product Expansion Design and Application | 4credits | Semester 7 | 李芳宇li fangyu | |||
3、Practice Courses | |||||||
A total credits of 17,including 17 for compulsory courses,0 for distributional electives and 0 for free electives | |||||||
Students will be required to study the following compulsory modules: | |||||||
CODE | COURSE NAME | CREDITS | SEMESTER | DIRECTOR | |||
DESI002813 | Art sketching practice | 1credits | Short Semester 1 | ||||
DESI003613 | Cognitive practice | 2credits | Short Semester 2 | ||||
ENTC000313 | Engineering training A | 2credits | Short Semester 2 | ||||
DESI000613 | Practice of Product Design | 2credits | Short Semester 3 | ||||
DESI000313 | Graduation Project(Thesis) | 8credits | Semester 8 |
1、Professional Foundational Courses | |||
Introduction | |||
Introduction to Design | |||
The course teaches the comprehensive concept of design, including what design is, the multiple characteristics of design (art, technology and economy), the complex connection between design and culture and history, the ethical issues and methods of design, the commonality and characteristics of knowledge and skills of multi-professional designers, and the improvement of cognition of design under the background of cross-professional knowledge. | |||
Photography Basics | |||
The teaching of photography basic courses focuses on the fundamentals of photography and the entire process of image creation, comprehensively and systematically learning relevant professional knowledge and skills. Through digital media technology and the combination of artistic concepts and digital technology, practical creation and research are conducted on the language of static and dynamic video related images, cultivating the creative ability of independent photography, photography, editing, and synthesis of film and television works. The course systematically studies imaging science and art theory, mastering the necessary basic theoretical knowledge of photography aesthetics, photography and photography technology, image post-processing technology, and other image production industries, and mastering the basic photography and photography technology in conjunction with design and media art majors. | |||
Graphic Design | |||
Graphic design is one of the required courses on the basis of design discipline. Graphics is a kind of design language, is the carrier of information transmission, the use of visual symbols to express thoughts and feelings of the graphical method, it involves all aspects of art design. Through systematic training in cognition and methods of patterns and graphics, this course aims to improve students' ability to discover and solve problems, cultivate students' ability of creative design thinking and visual language expression, and master innovative thinking and methods of cross-domain design application of new media, so as to achieve the purpose of rapid transmission and communication through graphics language. | |||
Design Besic | |||
Design Besic is one of the basic courses of specialty, the purpose of which is to make students establish correct body, color concept and deep understanding of the concept of composition, to train students' creative thinking and to cultivate students' spatial imagination ability. Through the training of plane, color and composition in space, students are required to master the basic principles and application rules of formal language and color, to improve the cognitive and judgment ability of vision, to strengthen the visual expression ability and color application ability of discovering, perceiving and creating constituent forms, to cultivate students' basic understanding and understanding ability of visual elements, and to lay a foundation for students' design and creation in the future. Main contents of the course It includes explaining the relationship between composition form and nature, inspiring students to observe, discovering the form language of nature, and summarizing and summarizing it from the composition form of nature. The effect of composition form in the thought and emotional expression is introduced from the art form, and the close relationship between the composition form and the design expression is analyzed and the composition language and the form rule are master. The course unit is divided into two parts, three sections: The first part consists of plane and color, with five weeks and 40 hours; The second part is the basic application in space, the class hours are three weeks, 24 class hours. | |||
Design Thinking and Expression | |||
“Design Thinking and Expression” is a compulsory basic course in the first year of undergraduate design education, which plays a supporting role in the cultivation of professional basic theories and basic skills. | |||
Form Creativity | |||
The mastery of form and the ability to innovate in the field of design are core competencies within the discipline. As a foundational course in the design curriculum, this course places emphasis on cultivating students' perception, understanding, creative, and expressive abilities regarding form. Building upon knowledge from related courses, the curriculum progressively deepens students' comprehension of form. More importantly, the course integrates elements such as humanities and technology into form education. This approach enables students, who have already acquired proficiency in designing form elements, to scrutinize and comprehend form from a broader perspective, facilitating the exploration of creative form design. The ultimate aim is to effectively nurture students' capacity for innovative form design. | |||
Creative programming and Design | |||
This course is a basic course for art and design majors. It mainly introduces the basic principles, algorithms, processes and tools of design artists using programming methods to create various design creative works. Students will learn the basic knowledge and development process of creative programming, understand the design mode, classical algorithm and implementation mechanism widely used in creative programming works, and be able to flexibly use the technical framework of creative programming such as Arduino, processing and p5js. Through this course, students will learn to create various creative interactive device works including interactive graphics and intelligent hardware, so as to lay a solid foundation for subsequent research and practice in the fields of digital media art, information design, interactive design and intelligent design. | |||
History of Modern Design C | |||
History of Modern Design is a required professional theory course for first-year undergraduate students in the category of design science. It is an independent and complete course, which helps to lay a solid foundation for students in the cultivation of professional theory and basic skills. | |||
Design methods and Tool applications | |||
Application of Design Methods and Tools is a compulsory professional course for undergraduate students majoring in product design. This course aims to cultivate comprehensive performance skills for undergraduate students majoring in product design, including conceptual design methods, conceptual design concept process, and application skills of design tools. | |||
Product Design Technology and Concept Expression | |||
“Product Design Technology and Concept Expression” is a core compulsory course in the field of product design. As a product designer, one of the essential abilities you should possess is design communication skills. A good creative design can only be effectively conveyed to others by choosing appropriate design techniques and expressive methods, clearly communicating your design intentions, characteristics, and value. This course aims to cultivate students’ ability to apply various techniques and modes of expression in the field of product design, as well as their understanding and communication of design concepts and intentions. Through this course, students will acquire skills and concepts in presenting product design, enhance their design thinking, and improve their creative expression abilities, laying a solid foundation for future product design work. | |||
Fundamentals Model | |||
Model making is a compulsory course for undergraduates majoring in product design. It is a course which has the closest connection between theory and production practice in the curriculum system of product design specialty and plays a supporting role in professional basic theory and basic skills training. This course is based on the basic courses and looks forward to the professional courses. It has a strong ability to discuss the basic theories and operation methods of experimental verification, technical verification, and morphological verification comprehensively and systematically in the overall process of product design. It also discusses how to rationally use the existing processing methods under various conditions and how to achieve the most optimized processing mode. Strong theoretical and practical nature has played an important role in product design personnel training. | |||
Computer-aided Shape Modeling | |||
This course mainly explains the basic knowledge for undergraduate students majoring in product design in 3D shape modeling, product virtual assembly and 3D rendering, clarifies the 3D shape modeling and product virtual assembly software and basic skills that students should master, and provides demonstration cases. After this course study, students need to master the skills of 3D shape modeling, product virtual assembly and 3D rendering through extracurricular learning. | |||
Ergonomics Design | |||
"Ergonomics Design": | |||
Design investigation procedure and Method | |||
Design Survey Procedures and Methods "is an important core professional course for product design majors. This course revolves around the questions of "What is the basis of design?" and "How to innovate?" to help students identify design opportunities and propose innovative solutions in practice. A student-centered, iterative project-based teaching model has been established, gradually solving the problem of effective integration of interdisciplinary knowledge. Adopting a problem-based teaching method, students independently collect information around problems, identify and solve problems, and cultivate their self-learning and innovative abilities. Design with design themes as the main form and user needs as the goal. Guide students to develop good design habits and team spirit through design discussions, design thinking expression, and the cultivation of collaborative awareness tailored to specific problems. | |||
Computer-aided Presentation of Design Models | |||
Computer-aided Presentation of Design Models is a compulsory professional course for undergraduate students majoring in product design. This course aims to cultivate comprehensive performance skills for undergraduate students majoring in product design, including animation production and design display of design models using computers. | |||
Psychology of Design | |||
Design Psychology is a required course for undergraduates majoring in product design. Based on psychology, this course studies a series of processes such as the psychological state, experience and perception between users and products, especially people's psychology of product demand, and how consciousness affects design. Through the research of design psychology, we can effectively explore the methods to communicate the relationship between producers, designers and consumers, understand the consumer's consumer psychology and study the behavior of consumers. | |||
Manufacturing process and CMF | |||
Manufacturing Technology and CMF, as a professional course of product design, aims to improve students' ability to master the basic manufacturing technology of products and the basic principles and design methods of Color, Material and Finishing. | |||
2、Specialized Core Course | |||
Introduction | |||
Design project I | |||
"Product Theme Design 1" is a compulsory course for undergraduates majoring in product design. This course is specially set up for the subdivision of design disciplines - product design. While the course guides students to have a more systematic and comprehensive understanding and cognition of product design, it is hoped that through the course, students will have a deeper understanding of the product design process, a more comprehensive thinking about product design thinking, and a more systematic understanding of product design methods. | |||
Design project II | |||
"Product Thematic Design II" is a compulsory professional course for undergraduates majoring in product design. The product special design II course is the second stage of comprehensive design ability training for industrial design majors after the completion of the design special design I course. This stage of special design is mainly aimed at the cultivation of product comprehensive design ability. | |||
Design project III | |||
Design project III focuses on cultivating students' innovation and comprehensive product design abilities. This is achieved through the analysis of design steps and tools, coupled with the integration of theoretical and methodological knowledge acquired from previous foundational courses. The course sets up relevant product design themes and defines and analyzes these themes. Drawing upon design data such as related design cases and literature, students study the resolution paths of issues related to the design theme within usage scenarios and user contexts. By discussing the optimal product embodiment for the design theme and incorporating processes like analyzing user pain points during product usage, students can effectively grasp systematic design research methods in product design. Subsequently, the course covers a series of design stages, including product design positioning research, creative product design, user research for products, design technology exploration, design iteration, and the articulation of design narratives and drawings. Through course learning, students ultimately acquire the ability to develop targeted design proposals, thus possessing fundamental capabilities to engage in product design work and laying a solid foundation for their future careers. | |||
Creative design workshop A | |||
"Design Creativity Workshop A" is a compulsory course for undergraduates majoring in product design. Supported by studio instructors and their projects, the course is highly practical, aiming to cultivate students to master certain theoretical foundations, be able to systematically and step by step promote design concepts, and form specific design schemes with market and social value. | |||
Creative design workshop B | |||
"Design Creativity Workshop B" is a compulsory course for undergraduates majoring in product design. Supported by studio instructors and their projects, the course is highly practical, aiming to cultivate students to master certain theoretical foundations, be able to systematically and step by step promote design concepts, and form specific design schemes with market and social value. | |||
Creative design workshop C | |||
"Design Creativity Workshop C" is a compulsory course for undergraduates majoring in product design. Supported by studio instructors and their projects, the course is highly practical, aiming to cultivate students to master certain theoretical foundations, be able to systematically and step by step promote design concepts, and form specific design schemes with market and social value. | |||
Interactive Design | |||
"Interactive Design” is a compulsory course for undergraduates majoring in product design. The course adopts the combination of theory and design practice, through the study of the course, students can systematically master the basic concepts and theories related to Interactive Design, as well as the application fields and key technologies involved in Interactive Design, deeply understand the qualitative and quantitative research methodology of user research, master the general methodology and process of interaction prototyping and usability testing, and cultivate students' ability to skillfully carry out interaction prototype design by applying the relevant software of interaction prototyping. Cultivate students' ability to apply the software related to interaction prototyping and skillfully carry out interaction prototyping. Improve students' design vision and design realization ability in IT, Internet of Things and mobile Internet. | |||
Data visual design | |||
As a compulsory course for product design majors, "Data Visualization" is based on the significant changes in the connotation and technology of information design in the era of big data. It is premised on relevant theories and concepts of market research, user research, and visual communication, and applies theoretical algorithms and guiding principles in data science, computer graphics, visual communication design, cognitive psychology, and other related research fields to cultivate students. | |||
Service design and Business planning | |||
With the development of society, people's consumption expectations continue to increase, so that some existing service facilities and service systems cannot meet the needs of consumers, and the service design improves the user experience and service quality by providing end users with global service systems and processes, and at the same time by applying services in the commercial field. The means and technology of design can effectively improve the overall image of the brand and the enterprise, make consumers more satisfied with the service, and improve the brand awareness and overall brand image. | |||
Vehicle Design | |||
"Vehicle Design" is a compulsory professional course for undergraduates majoring in product design. The teaching purpose and task of this course is to master the ideas, methods and skills of transportation and its design, and independently complete the analysis and design of a transportation solution, so as to enhance students' understanding and practical experience in large-scale and complex product design. | |||
Smart city and Social innovation | |||
The course "Smart City and Social Innovation" is a compulsory course for industrial design majors, which provides a theoretical basis and technical background for the later courses of industrial design majors such as Internet + thematic design, graduation design, etc. | |||
Intelligent Design | |||
” Intelligent Design” is a compulsory course for undergraduates majoring in product design. The course adopts the combination of theory and design practice, through the study of the course, students can systematically master the basic concepts and basic theories related to intelligent design, as well as the application fields involved in intelligent design and its key technologies, master the design principles and design process of intelligent product design, and cultivate the ability of students to independently apply the basic intelligent technology and cutting-edge technology to carry out the design and development of intelligent products。 | |||
Traditional culture and Product innovation | |||
This course aims to enhance students' innovative ability to understand traditional Chinese culture and craft, learn cultural connotation and draw on craft essence from it, and apply it to modern lifestyle design. At the same time, students are equipped with the ability to find and solve modern lifestyle problems. On the basis of understanding traditional craft materials and techniques, taking material characteristics as the starting point for design, on the one hand, visit the artificial workshop for inheriting intangible cultural heritage, understand the process on the spot, and get familiar with materials, methods, functional forms, etc. By grasping the characteristics and connotation of traditional technology, thinking about how to transform it into modern design, providing a traditional cultural perspective for the formation of unique design innovation. | |||
Interactive User Experience | |||
"Interaction User Experience is an elective course for undergraduate students majoring in product design. The course is a multidisciplinary cross-professional course, which focuses on the basic concepts of user experience and the related multidisciplinary knowledge framework in the information society, and combines with the requirements of the society on the ability of user experience designers and interaction designers, focuses on the system and methods of user experience design and user experience evaluation in the field of intelligent interaction design, and combines with the development trend of the present and the future, to explore the future of user experience-driven intelligent design and innovative design. intelligent design and the future of innovative design. The course is intended to adopt a combination of theory and practice teaching methods, including theoretical analysis, classic and cutting-edge case studies, as well as laboratory visits to better enable students to master what they have learned. | |||
Human-Machine Interaction in the Cockpit and Applicable Design | |||
Intelligent Cabin HMI Human Machine Interaction Design is an important core professional course in product design. This course mainly takes the form of design projects, with the goal of designing based on user needs. Guide students to develop good design habits and team spirit through design discussions, design thinking expression, and the cultivation of collaborative awareness tailored to specific problems. The aim is to cultivate students' logical and innovative abilities through design practice. Train students to become familiar with and master the influencing factors of intelligent cabins, the measurement standards and optimization methods of intelligent cabins, classify intelligent cabins, and enter into application innovation. Clarify the design objectives of the intelligent cockpit. Master the drawing methods of interaction design information architecture diagrams, prototype diagrams, and visual elements, and produce complete intelligent cockpit interaction design products. | |||
Future Mobility | |||
"Future Mobility" is a Specialized Restricted Courses for undergraduates majoring in product design. The teaching purpose and mission of this course is to take the people-centered development thinking, promote high-quality development as the theme, meet the people's growing needs for a better life as the fundamental purpose, accelerate the construction of a transportation power as the goal, and put forward forward-looking, pioneering and strategic travel innovation concept solutions for the future travel needs of all kinds of people. | |||
Intelligent Product Expansion Design and Application | |||
"Intelligent Product Expansion Design and Application" is a specialized elective course for undergraduate students majoring in product design. The teaching objectives and tasks of this course focus on the future, delving into the life, work, and entertainment scenarios in the digital and information age, as well as the corresponding facilities and methods. At the same time, the course requires students to propose forward-looking, pioneering, and strategic intelligent innovation concepts and solutions. | |||
3、Practice Courses | |||
Introduction | |||
Art sketching practice | |||
Art painting practice is a required practical class of digital media art major, aims to cultivate the students' comprehensive quality and ability of a form, through its training course to develop the ability to keen observation and capture object, learn to use the language of painting to reproduce the objective things, make students understand and know natural beauty, further improve the artistic and aesthetic ability. | |||
Cognitive practice | |||
This course is an important practical teaching link in the process of professional teaching and it is an important process of students' knowledge and understanding of their major. Through cognitive practice, the students can understand the learning content, professional service direction and the required knowledge, skills, and abilities for graduation, so that the students can fully understand the professional training goal, make clear the direction of learning and enhance learning motivation. | |||
Engineering training A | |||
This course is designed for students of related majors in schools of mechanical, mechanics, electrical, information, and architectural and design. For students in schools of electrical and information, this course consists of two parts: basic training and comprehensive training, and each part has 80 hours. For students in other three schools, this course only consist basic training of 160 hours. | |||
Practice of Product Design | |||
This course is an important practical teaching link in the process of professional teaching and it is an important process of students' knowledge and understanding of their major. Through cognitive practice, the students can understand the learning content, professional service direction and the required knowledge, skills, and abilities for graduation, so that the students can fully understand the professional training goal, make clear the direction of learning and enhance learning motivation. | |||
Graduation Project(Thesis) | |||
Graduation design is the summary and improvement of students' four years of study in school, which can comprehensively and deeply test the knowledge and comprehensive quality. Students combine theory with practice through graduation design and social practice, or explore and create topics according to their majors, so as to further improve their professional quality and practical ability and consolidate their design ability and theoretical level during the whole process of graduation design. Improve communication skills, relearning ability and adaptability to prepare for entering the society. |